6/29/2023 0 Comments Hoi4 color ui![]() You WILL have to set the technologies for ships twice if you add in naval techs in order to create a version with MTG support and one for legacy/non-DLC owners.Īdd_ideas = is used to add in things such as national ideas, spirits, or military/political advisers. Set_technology = is used for when you wish to have a country start off with certain pre-existing technologies (which can be found in the common/technologies folder,) omitting this means your country will simply start with nothing in the tech tree completed at all. Set_war_support = same as stability, but for war support. This is multiplied by 100 to get the in-game number. Set_stability = allows you to define the country's starting stability as a decimal-based percentage (0.7 meaning 70% stability in CAN (Canada)'s case. Set_research_slots = does what it says on the tin, major countries (U.S, France, Britain, Germany, etc.) will start with 4, minor countries in North America & Europe will have 3, and minor countries everywhere else will start with 2, not every country has this tag within their files, not having it there means that the country will default to 2 as standard. Oob = stands for Order of Battle, this is syntax telling the game to call the respective oob file (which can be found in history/units/) for that nation (and depending on the amount of action the country sees: the oob for a specific YEAR.) oob files are usually split based on whether or not they're land or naval units (defined as ,) naval units are also split up by whether or not a player owns DLC, with those who do own it using and those who don't using files. (Or, if you installed Visual Studio Code and the extensions I recommended, you can go into that, press CTRL+SHIFT+P, and type out "Preview" before clicking the preview world map option, allowing you to view the in-game map and all its debug info without having to launch! Seen below.) You can hover over a state in-game while in debug-mode in order to read off all information including state ID. I specifically upgraded my 27" monitor to 32" last year for this exact reason.Capital = defines the location of the country's capital via a State ID, in-game, the regions that are given names (e.g the American states for example) are states, with provinces being the much smaller areas that make up individual states. If you scale the UI to a different size, these bitmaps need to be made either larger or smaller, depending on which direction you scale to. These are the measurements used when you set the UI scale to 1.0 (or 100%). Bitmaps are designed on a specific pixel width + height. Most of the UI art in hoi4 (and any other Paradox title for that matter) consists of bitmap art. ![]() Everything was too tiny without UI scaling on the 27", but looks perfectly fine on the 32" I specifically upgraded my 27" monitor to 32" last year for this exact reason. The pixels are the exact same size as a 24" monitor using the full HD resolution of 1920 x 1024 I would think a 32" on 2560 x 1440 doesn't need UI scaling. You can make the life (and quality) of these driver routines a bit easier if you choose sweet spot scalings, like 0.5 or 2.0Īs for you monitor. That's a choice Microsoft made 30 years ago, and it's still true today. The drivers (either video or printer) handle this type of bitmap scaling on a Windows system. ![]() Click to expand.Most of the UI art in hoi4 (and any other Paradox title for that matter) consists of bitmap art.
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